.comment-link {margin-left:.6em;}

The Breland Ledger

Welcome to the Breland Ledger, your source for news, links, and fan-created content for the Eberron campaign setting.

Forums | Eberron Journal | Korranberg Chronicle | Eberron Bestiary

Thursday, June 30, 2005

Eberron takes home the Origins Award

Today, June 30, Wizards of the Coast was presented with the prestigious Origins Award for "Best Roleplaying Game Supplement of 2004." The award recognizes the groundbreaking Eberron Campaign Setting, a new world for the iconic Dungeons & Dragons roleplaying game. The Origins Awards are presented annually by the Game Manufacturer's Association (GAMA) to recognize the gaming industry's top products and achievements.

Congratulations to Keith Baker, Bill Slavicsek, James Wyatt, Robert Raper, and the entire Eberron design team!

Monday, June 27, 2005

Official Site Updates

Sharn Inquisitive, News for Sul, Nymm 15th, 998:
Anti-Dismantlement Bill Stalls in Parliament

Dragonshards: The Warforged, Part 1

Saturday, June 25, 2005

Official Site Dungeon Delve

Join the Eberron Virtual Dungeon Delve at the Wizards of the Coast chatsite on Saturday, June 25th at 6pm ET (3pm PT). The dungeon crawl lasts approximately 1.5 hours and pregenerated characters are provided.

P.S. Sorry about the late posting. We've been dropping the ball latley.

Code Monkey Publishing - Eberron Atlas

Thanks to Enworld for the following scoop!

"Code Monkey Publishing put-up a Map of Khorvaire as a preview of their announced Interactive Atlas of Eberron from their site: "The full-size image weighs in at around 11,000 x 6,500 pixels, so it's a BIG map, just waiting to be fully populated. More updates on that progress as we get them."

Friday, June 24, 2005

Dragonshard Beta Update

Here is some of the latest info regarding the confusing Beta tests for Dragonshard. A lot of conflicting and confusing information was floating around so Shane has provided us with some information that was posted on Atari's boards.

First off, please let me apologize for the confusion everyone has had with the Dragonshard beta test. Having a promotional marketing beta at the same time as the more traditional production beta for bug testing has undoubtedly created some confusion and frustration for you, our fans. This was not our intent and hopefully after this e-mail, the problem and the subsequent confusion will be no more.

As of this time, we would like to let everyone know that those of you who are not part of the "closed beta", (AKA: the production beta), are no longer restricted by the Atari NDA. You are free to discuss the game on the Atari forums, or any forums as you choose.

Users who downloaded the beta to participate in the closed beta QA group are still bound by the Atari NDA, even though the beta is the same game as the one available on FilePlanet. However, those users can discuss the game among themselves in a private Atari forum. The reason for this is as follows: The closed beta QA group will examine the game more critically than the FilePlanet users, as well as being privy to documentation and updates to the build which the marketing beta group will not receive. We want to work with the closed beta QA group to help improve the game, hence the need for the NDA in light of these differences going forward.

We hope this clarifies any of the confusion and/or frustration on this issue. Again, please accept our most sincere apologies, and thank you for your continued support.


Shane "The DM" DeFreest

Shane DeFreest
Atari Community Manager

Dungeons & Dragons: Dragonshard

Wednesday, June 22, 2005

Dragonshard Community Update #12

Greetings, Dungeoncrawlers!

As promised this week we're releasing our next Dragonshard wallpaper for your desktop viewing pleasure. In other news we know there has been some confusion regarding the release date of the game. To avoid further confusion, Dragonshard has been re-scheduled for a September 2005 launch. In other news, make sure to mark July 15th on your calender. We have scheduled our next developer chat with Liquid Entertainment on the Warcry Netwrok. We will have more details on that in the very near future so stay tuned. Now on to your questions...


The DM: Are there many avid pen and paper D&D players at Liquid Entertainment?
Liquid: Yes, there is at least one regular, ongoing D&D campaign at Liquid almost all of the time. Several people have been playing D&D here since the late 70's / early 80's, which should give some good representation of the hardcore fans here.

The DM: How precise will unit control be? (i.e. formations, stances, etc.)
Liquid: I assume you are just asking if we have formations and stances. Captains can rally soldiers to themselves to form squads, and those squads will move in formation. We don't have stances in Dragonshard- it felt too complicated in a real-time environment.

Shane DeFreest
Atari Community Manager

Dungeons & Dragons: Dragonshard

Here are the latest Dragonshard Desktops:



Monday, June 20, 2005

RPGA Mark of Heroes Cards Set 3

The latest set of Campaign Cards from the RPGA has been released in mailings to GM's this past week. The Eberron Mark of Heroes Yahoo mailing list has been ablaze with postings and questions. One especially devoted member took the time to write up what each of the cards is or does. And here they are!

#1: Children of the Shadow Marches (Creation)
Benefit: This card unlocks the orc race. Your orc character is
from the Shadow Marches. See the Monster Manual for the racial traits
of this race. This also unlocks the following rules items:
Equipment: Shaders (RE)
Feats: Shadow Marches Warmonger (RE)

#2: Dol Arrah's Sacrifice (General)
Prerequisite: The ability to lay on hands.
Benefit: Spend this card and take 2 points of Strength damage
to gain an effective +6 Charisma bonus for the purposes of your lay on
hands ability for the day.

#3: Master's Luck (General)
Benefit: Spend this card, and grant your animal companion,
familiar, or special mount the benefit of the action point associated
with it.

#4: Iron Fortitude (General)
Benefit: Spend this card to modify a Fortitude saving throw.
When rolling your action point dice, roll an additional die. Take the
higher of the rolls. Instead, if you rolled a 1 on a Fortitude save,
you can spend this card and two more action points to reroll that
Fortitude save.

#5: Amateur Inquisitive (General)
Benefit: Spend this card to analyze clues in a single specific
area as if you had the Investigate feat (see Eberron Campaign Setting
pages 55-56). You cannot use further action points to modify your
Search check to search the scene or analyzing any clues you've found
at that scene.

#6: Swift Response (General)
Benefit: Spend this card to perform one of the following move
actions as a swift action: pick up an item, Quick Draw hidden weapon
(with Quick Draw feat and Slight of Hand), ready a shield, loose a
shield, open or close a door, pick up an item, retrieve a stowed item,
sheathe a weapon, or stow an item.

#7: Power and Precision (General)
Benefit: Spend this card when making an attack roll. Your
action point modifies the attack roll and the damage roll. If you
already gain this advantage due to a feat or other ability, roll an
extra action point die, and take the higher of the rolls.

#8: Aundairian Arcanist (Expansion)
Prerequisites: Ability to cast arcane spells, region of origin Aundair.
Benefit: This card unlocks the following rules items:
Core Classes: Warmage (CA), Spellthief (CV)
Prestige Classes: Mage of the Arcane Order (CA), Phantom
Dragoons (FN), Spellsword (CV)
Spells: aiming at the target (CA), anticipate teleportation
(CA), bands of steel (CA), duelward (CA), enhance familiar (CA),
familiar pocket (CA), fortify familiar, greater anticipate
teleportation (CA), greater blink (CA), greater mage armor (CA),
greater Otiluke's dispelling screen (CA), greater sign of sealing,
illusion purge (RE), imbue familiar with spell ability (CA), Leomund's
hidden lodge (CA), mass fly (CA), Otiluke's dispelling screen (CA),
reciprocal gyre (CA), refusal (CA), servant horde (CA), sign of
sealing (CA), unfettered heroism (RE), unluck (CA)

#9: Nomad of the Plains (Expansion)
Prerequisites: Halfling, region of origin Talenta
Benefit: You have an almost spiritual knowledge of your
homeland. You gain a +2 circumstance bonus to Spot, Listen and
Survival checks while in Talenta. This card unlocks the following
rules items:
Core Classes: Scout (CV)
Racial Substitution levels: Halfling druid (RW), Halfling rogue (RW)
Feats: Agile Athlete (RW), Confound the Big Folk (RW),
Dinosaur Hunter (RE), Dinosaur Wrangler (RE), Talenta Warrior (RE),
Underfoot Combat (RW)
Magic Items: Foxhide armor (RW), belt of hidden pouches (RW)

#10: Forged of War (Expansion)
Prerequisites: Warforged or warfoged scout
Benefit: This card unlocks the following rules items:
Core Class: Warmage (CW)
Racial Substitution Levels (All RE): Warforged artificer,
warforged fighter, warforged paladin.
Prestige Classes: Spellcarved soldier (RE)
Feats (All RE): Brute Fighting, Cold Iron Tracery, Construct
Lock, Improved Resilience, Jaws of Death, Second Slam, Silver Tracery,
Spiked Body
Magic Items (All RE): Command circlet, essence of the guard,
tracker mask, traction claws

A special thanks goes out to Matthew Tjarks for his hard work. You can send him your thanks at the Eberron Mark of Heroes Yahoo Group using the following email: markofheroes@yahoogroups.com

Thursday, June 16, 2005

Dragonshard Community Update #11

Greetings Dungeoncrawlers!

It's time for the next Dragonshard update. In addition to our weekly Q&A with our friends at Liquid this week we we will be focusing on two of the Monster types found in Dragonshard. The first is the Iron Golum , and the the Dire Giant Cobra.. Also in other news we know that there has been some confusion regarding the Dragonshard Beta Test in the near future. We have new desktop art coming this week so stay tuned for that, and lastly before we get into this weeks Q&A and monster info make sure to check out the great new preview at Worth Playing!


-The Dungeonmaster

Iron Golem: The Iron Golem has a humanoid body made from iron. It's features are much smoother than those of a stone golem. It moves with a ponderous but smooth gait. Each step causes the floor to tremble. Iron golems are mighty combatants and they strike with deadly accuracy and incredible force.

Dire Giant Cobra: Tainted by the abyssal influence of demons who stalk the forsaken depths of Xen'drik, these massive serpents silently stalk the ruins of Qalatesh searching for unwary adventurers upon which to prey. One must also be wary, as a writhing den of these deadly snakes often means that a cunning Medusa lurks nearby...

The DM: What past experiences have Liquid brought into the development of Dragonshard?

Liquid: Liquid has made Lord of the Ring: War of the Ring and Battle Realms (as well as Battle Realms: Winter of the Wolf). The people here at Liquid, however, have helped develop all sorts of games, From Command & Conquer, C&C Red Alert, the Might and Magic and Heroes of Might and Magic series, The Hulk, the Madden series, Shrek 2, and lots of others.

The DM: What kind of research has gone into the planning and development of

Liquid: Not too much, actually. We started out making a Dating Simulator. I'm being silly, of course. Tons of research has gone into the planning and development, from tech features like physics and normal mapping, to all sorts of D&D books as reference material for art and gameplay elements. On top of all of that we work with Wizards of the Coast (the people who own and operate D&D) and draw from their vast knowledge-base of all things Dungeon & Dragons.

Shane DeFreest
Atari Community Manager

Dungeons & Dragons: Dragonshard

Latest Dragonshard Screen Shots:

Iron Golem
Iron Golem

Dire Viper
Dire Viper

Wednesday, June 15, 2005

Favorable Previews for D&D Online

Dungeons & Dragons Online: Stormreach, the upcoming online D&D RPG from Turbine, has received positive press in the wake of its unveiling at the Electronics Entertainment Expo last month.

IGN called it the Best Persistent World Game.

Stratics awarded it their Best of Show award.

MMOGchart also awarded it Best of Show.

You can check out more previews at IGN, IGN, MMORPG.com, Gamespy, 1up, and OGaming.

New Official Site Update

The Elves of Aerenal, Part Two

Saturday, June 11, 2005

Official Site Update

Five Nations Art Gallery:
Page 1, Page 2, Page 3

Sample Images:

Keep of the Twelve

The Lord of Blades

King Boranel

Tuesday, June 07, 2005

Dragonshard Community Update #10

Greetings Dungeoncrawlers!

It's time for another Dragonshard update and we decided to ask our friends at liquid some more strategic oriented questions this week. In other news we'll have some new Dragonshard desktop art coming soon and don't forget you can still get into the Beta test. As always keep your questions coming in and we'll make sure they get answered in a future update.


The DM: Does terrain play a part as a strategic element in battle?
Liquid: Naturally, as some terrain is impassable, and some elements will block vision, and higher ground grants advantages. Also, the underworld is a huge new type of terrain, with buildings and passages that provide choke points and enable you to establish defensive positions. Also, there are Places of Power on maps that you will want to control, as they provide your army with benefits.

The DM: Will there be elements of siege? (ie catapults, battering rams, etc.)
Liquid: To some degree, but it isn't a castle siege based game. Dragonshard towns have strong walls and defensive towers that the player must take out before they can destroy the buildings inside. These walls can also be improved as the game progresses. Thus, to conquer your enemy's town, you will need units that are strong against walls and towers

Shane DeFreest
Atari Community Manager

Dungeons & Dragons: Dragonshard

Act of War: Direct Action

Latest Dragonshard Screenshots:

Illithid Hive
Efreet Killed

Official Site Update

Sharn Inquisitive, News for Sul, Nymm 15th, 998:
Security Planned for Barrakas Summit By Dave Noonian

Thursday, June 02, 2005

Monk Weapons in Eberron

The Eberron Journal has updated with a new article in its Lore section, a DM Tips piece that tackles the issue of Monk Weapons in Eberron.

This article helps make sense of exotic "special monk weapons" and how they fit into the cultures of Khorvaire. The presence of these weapons helps contribute to the diversity of Eberron, but if there's no Asian culture in Eberron, where did these weapons come from ...and why do they have exotic names? Check out the article for a few suggestions.