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Tuesday, June 07, 2005

Dragonshard Community Update #10

Greetings Dungeoncrawlers!

It's time for another Dragonshard update and we decided to ask our friends at liquid some more strategic oriented questions this week. In other news we'll have some new Dragonshard desktop art coming soon and don't forget you can still get into the Beta test. As always keep your questions coming in and we'll make sure they get answered in a future update.


The DM: Does terrain play a part as a strategic element in battle?
Liquid: Naturally, as some terrain is impassable, and some elements will block vision, and higher ground grants advantages. Also, the underworld is a huge new type of terrain, with buildings and passages that provide choke points and enable you to establish defensive positions. Also, there are Places of Power on maps that you will want to control, as they provide your army with benefits.

The DM: Will there be elements of siege? (ie catapults, battering rams, etc.)
Liquid: To some degree, but it isn't a castle siege based game. Dragonshard towns have strong walls and defensive towers that the player must take out before they can destroy the buildings inside. These walls can also be improved as the game progresses. Thus, to conquer your enemy's town, you will need units that are strong against walls and towers

Shane DeFreest
Atari Community Manager

Dungeons & Dragons: Dragonshard

Act of War: Direct Action

Latest Dragonshard Screenshots:

Illithid Hive
Efreet Killed

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