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The Breland Ledger

Welcome to the Breland Ledger, your source for news, links, and fan-created content for the Eberron campaign setting.

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Thursday, September 29, 2005

Magic of Eberron Preview

The RPGA has posted a preview article for Magic of Eberron. While a tad unusual, its a welcome article all the same!

Improved Initiative: Magic of Eberron Preview

Magic of Eberron™ (releasing October 14) is overflowing with new additions for any campaign, but all are presented according to how they fit into the world of Eberron. At a glance, this work contains new material for Artificing, Binding Elementals, Dragonshards, the Draconic Prophecy, the Daelkyr, Draconic Totems, and Psionics. It spends time discussing how magic is treated in various nations and how different organizations focus on magical applications. It includes Daelkyr Half-Bloods, Psiforged, the Psionic Artificer, eight Dragon Totem rituals, 30 feats, 8 prestige classes, 55 spells/infusions/psionic powers, over 100 items and materials, and 10 monsters. Each and every one of these items fits neatly into the world of Eberron as you already know it, and they are also intertwined with each other to keep the convoluted relationships evolving. Read More...

Monday, September 26, 2005

Eberron Bestiary Updates

Following the Unconventional Convention (UnCon) over at the official D&D boards, the Eberron Bestiary has uploaded two prizewinning monsters to its archive. The first, winner of the Khyber subcompetition of the Mournland vs. Khyber Aberration Creation Contest, is a ghostly infiltrator crafted by a skilled daelkyr overlord. The Shalkhaar, as it became known, can be viewed here. The second, winner of the open-ended Monster Creation Contest, is the Aspect of War, a fierce warrior that roams the wastelands of Shavarath, which can be found here.

Shalkhaar preview:

A ghostly jelly-fish like abomination drifts towards you, masses of long tentacles writhing beneath its body.

The daelkyr that created the shalkhaar was not only a master of fleshcraft, but also a master in shaping the immaterial. As proof of his power in the techniques of incorporeality, the shalkhaar were originally created to infiltrate the houses of, and eventually destroy the leaders that might oppose them. When the war on Eberron began, the shalkhaar were proved to be surprisingly effective.

Aspect of War preview:

A hulking, bipedal, reptilian figure encased in an iron breastplate stands tall before you. It has a snake-like head and a long tail, and holds two enormous axes in its hands.

The creatures known as the Aspects of War are literally born of battle, rising into existence from the very essence of conflict itself. As embodiments of war, these creatures are well versed in all its facets, from diplomacy and tactics to one on one combat.Aspects of war have no set allegiances. They are heavily influenced by the presence of other outsiders, and so will always ally themselves to the stronger force, whether it be good, evil, law or chaos. Aspects of war aren’t interested in the reasons for battle, only how it must be fought.

Official Site Update

Sharn Inquisitive, News for Sul, Rhaan 15th, 998: Anticipation Builds for New Roll of Honor

WROAT -- Guildmasters, war heroes, and other prominent citizens of Breland are awaiting the autumn Roll of Honor with great interest. This document, issued by the crown every quarter, grants noble titles to those who have served Breland with distinction. Aides to King Boranel confirmed that the list of newly minted nobles is nearly complete and should be released by general proclamation within the next two weeks.

Boranel's spring and summer Rolls of Honor included many successful merchants and guildmasters. The elevation of such citizens to the nobility is believed to be a conscious effort on the crown's part to tie Breland's mercantile power to its political power. Read More...

Monday, September 19, 2005

Dragonshard Update, Final

Greetings Dungeoncrawlers,
Well the date is almost here! Tomorrow, September 20th Dragonshard hits the shelves. So this will be our final pre-launch Dragonshard update. I'd like to take this time to thank all of the fans and site managers who have supported us over the duration of this project. I'd also like to welcome our newest fansite Shardgamers to the fold. Make sure to stop by and check out their site when you have time. With that I'm going to send out our last set of screens and our last Q&A with our friends at Liquid. Thanks again for all your continued support and have a great time playing Dragonshard!
Enjoy!

-THE DM

DS Enclave: What effects the amount of gold you get from taxes? We know the number of buildings you have determines the max, but what reduces it? captains? henchmen?

LIQUID: Taxes are entirely determined by the current number of buildings that you have constructed. The number of Captains and Soldiers that you have in the field do not detract from this value in order to refrain from punishing players for building up their forces. So don't hold back!

DS Enclave: Can Liquid confirm that the number of captains u can have is capped at 20? This number seems to have changed during the beta process. What is the final number when the game releases?

LIQUID: After much deliberation regarding effective management of large armies, relative map space, and multiplayer performance, we eventually settled on a Captain population cap of 20, which will be the cap in the released version of the game.

--
Shane DeFreest
Atari Community Manager

Dungeons & Dragons: Dragonshard
http://www.atari.com/dragonshard

Official Site Updates

Sharn Inquisitive, News for Sul, Rhaan 15th, 998: Sabotage Suspected at Recent Bridge Collapses

LAKESIDE, KARRNATH -- The recent collapse of Fairregard Bridge over the Iceflow River has disrupted House Orien caravans as well as normal traffic. This bridge is the third to be put out of commission this autumn.

Following a series of groundquakes variously described as "rumbling" or "thumping" by witnesses, the stone center supports of the bridge crumbled and were swept away by the river shortly after noon on Rhaan 10th. The bridge surface then collapsed into the Iceflow and was carried several miles downstream. Read More...



Wednesday, September 14, 2005

Monster of the Week - Remnant

The Eberron Bestiary has uploaded its next monster of the week, the Remnant. This new monster is a grim reminder of death in Eberron, the final remains of a forgotten soul before it drifts into nothingness. After finding their way to Eberron through the manifest zones, the Remnants are hunting for new experiences to prolong their existence.

You can see the most recent version of the Remnant here, or head over to the official forums to post your comments and suggestions here.

Here is a sneak preview:

A faint could of smoke, barely substantial, floats before you. The grim reality of Dolurrh is carried with it.

When a mortal dies, its soul is destined to wander the wastelands of Dolurrh, the realm of the dead. As the years of immortal apathy roll on, the soul begins to forget its life, becoming weaker and less substantial as the time passes. The Remants are souls on the pinnacle of their existence, almost faded to nothingness as their memories are lost. Sometimes, the Remnants drift into the material plane, infused with the power of Dolurrh and hungry for new experiences to prolong their existence.

Paizo Releases Online Supplement for Dungeon #126

Early this morning, Paizo posted the online supplement for Dungeon magazine issue #126. The online supplement includes player handout art and Keith Baker's Eberron conversion notes for the third chapter in the Age of Worms Adventure Path, "Encounter at Blackwall Keep." Click here to download the supplement.

The conversion notes for the first two adventures are collected in the Age of Worms Overload. The files are inherently filled with spoilers, so don't download these files unless you're a DM running the Adventure Path!

Monday, September 12, 2005

Official Site Updates

Sharn Inquisitive, News for Sul, Rhaan 15th, 998: Fairhaven Plauged by Serial Arsonist

Fairhaven Plagued by Serial Arsonist

FAIRHAVEN -- A fourth major conflagration this month has left residents of Fairhaven anxious. City guards are determined to find the arsonist responsible before more such incidents occur.

Krilauntha and Sons Tannery on Craver Street caught fire shortly after midnight on Mol. Witnesses reported hearing a rush of air and then a low rumble before fire engulfed the building. The flames rapidly spread to three warehouses nearby, turning the area into an inferno. But because of the late hour, the buildings were deserted when the fire started, so no one was hurt.

Read More...

Steal This Hook: Mini-Hook Madness

Need a bunch of Eberron adventure ideas, and need them fast? Looking for the perfect hook to your campaign's next chapter, but don't have the seconds to commit to reading an entire paragraph of text? Well don't blink, frantic DM, because today's long-on-variety, short-on-attention-span edition of Steal This Hook! is about to turn on the juice. Sit back and let the Eberron one-liners flow: Today's theme is mini-hook madness. Enjoy.

Wednesday, September 07, 2005

New Official Forum Rundown

We are back with a new Official Forum Rundown.

The boards are booming, and I got some cool threads for you guys this time.

The Moonspeaker is a shifter prestige class from Races of Eberron. Anyone used this class in a cool way, or got some nice ideas about it? Check this out.

Eberron is pulp and noir, and in the ECS the mood of the setting is compared to a couple of movies. A poster took this a little further.

Ever wondered why there are no lightning rails going to Droaam?

Keith mentioned the Dark Cabinet as Karrnaths secret service, but we really don't know much about it. So let's talk about it.

Also, this is an interesting discussion.

Monday, September 05, 2005

Official Site Update

A little behind on the times this weekend...

Previews: Whats Coming Out? September and Beyond

Looks like we get a small sneak peak for Magic of Eberron

Eberron Expanded: Heroes of Battle, Part 2

Sunday, September 04, 2005

Monster of the Week - Kythric Giant

The latest Monster of the Week, the Kythric Giant, has been uploaded to the Eberron Bestiary. The first creature of the giant type for the Bestiary, this ancestor of the Xen'drik empire has returned from its home on Kythri, the Churning Chaos, to find its old home still in ruins. With the aid of the other surviving giants, the Kythric giants hope to recover the glory that was once theirs. Perfect for a bit of culture in your Xen'drik encounters, these monsters still hold some of the ancient arcane secrets of the past. Comments or suggestions can be given at the thread on the official forums, here.

Here is a sneak preview:

This huge giant has tanned, weathered features contrasted by elaborate black and blue cloaks over fine leather armour. It carries itself with confidence and nobility, and holds a scythe in its hands.

The great cataclysm that ended the Age of Giants tore apart the nations of the giants and ended their rule over the continent of Xen’drik. Though the Quori claimed the lives of many of the giants, as did the dragons in the war that followed, some of the great giants survived the conflict. Some became the savage and misunderstood monsters that roam Xen’drik, while others managed to flee that forsaken land. The Kythric giants did just that. Making use of powerful planeshifting magic and a coterminous phase of the Churning Chaos, these giants escaped the wrath of the dragons and found a home on that plane.

Friday, September 02, 2005

Bestiary Elite - Zorash'therak, the Decayed Divinity

The second installment of the Eberron Bestiary's latest new feature is the spellstiched, advanced, awakened gloamhaunt known as the Decayed Divinity. This colossal undead tree plans to overthrow the Great Druid and claim the Eldeen Reaches in the name of the Children of Winter and its creator. Despite its evil leanings and desire to spread death and disease across the face of Eberron, it is suitable as a patron as well as an antagonist at all levels of play. You can read more about this creature here.

Here is a sneak preview:

A colossal tree towers above you, its branches are withered and decaying, and its bark blackened and broken. Strange runes are carved into the bark that remains, unholy patterns glowing a dim red in the moonlight. The stench of death hangs in the air.

Zorash’therak, the Decayed Divinity, is a gloamhaunt of immense proportions grown and awakened in the Gloaming to serve the Children of Winter. Claiming to be the rival of the Great Druid, Oalian, Zorash’therak’s infamy is beginning to spread across the Eldeen Reaches.
Now, over a century since his awakening, the gloamhaunt’s enmity has grown, and its plots are ready to be unveiled. With a following of extremist Children of Winter at its beck and call, the gloamhaunt is ready to strike at the heart of the Eldeen Reaches.