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The Breland Ledger

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Monday, October 17, 2005

Official Site Update

Dragonshards: Druids of Khorvaire, Part 1


The Eberron Campaign Setting presents five druidic sects: the Wardens of the Wood, the Ashbound, the Children of Winter, the Gatekeepers, and the Greensingers. Each sect has unique goals, traditions, and beliefs. The Gatekeepers seek to protect the natural world from unnatural horrors, while the Children of Winter believe that nature will soon scour the world with plague and disaster. Each group has one or more feats that provide a druid with unique abilities associated with the teachings of his sect. You do not have to be a member of a sect to be a druid, and you don't have to take the associated feat to be a member of a sect. Being a member of a sect is a matter of belief and backstory, and as long as you and your Dungeon Master can come to an agreement on your story, you can have a tie to any sect... or none at all. You may believe that Eberron sees through the eyes of all living things, and the thunder is her voice. That Eberron slumbers, and when she wakes she will shatter every city. That civilization is part of Eberron's plan for the world, and just as the rabbit digs a burrow, a human is expected to build a city. Like any cleric, you should have a central pillar for your faith, but like a cleric, you don't have to adhere to one of the major religions. Read More...